Fancy Skulls - FPS roguelike computer game


Fancy Skulls is a challenging first person shooter with procedural generation, permadeath and distinct art style.
Intense and tactical combat, unique weapon mods and items that change the way you play.

Latest version - 0.6.3, March 31th





Once game is availible on Steam every past customer will be able to redeem it there






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F.A.Q.

Why is the game called called Fancy Skulls?
Skull is a symbol of danger and death, and also symbol of immortality and spirit. It's a game where you die, but not really, as you then can start over and try again in a rearranged word. Fancy because I want my game to look good, to feel good, to be entertaining and interesting. This is my current interpretation. I can't remember how I came up with this name now.

Is Fancy Skulls like Paranautical Activity?
Fancy Skulls (devlog started in October 2012) was in development before Paranautical Activity (devlog started in December 2012).
Both games are inspired by Binding of Isaac and some first person shooters. But they are different in many aspects like art style, pacing, items, weapons, and mechanics.

Why is it a roguelike? It does not fit Berlin Interpretation.
I think defining features of roguelike are permanent death and random generation. It is more useful to broaden the term, and it's already happening. We can have "classic roguelikes" and "action roguelikes" "platformer roguelikes" and understand what it means.
Language doesn't belong to pedants. It always changes and it's ok.

Can I monetize video footage of Fancy Skulls?
Yes, absolutely. I give you, a person reading this, permission to monetize video footage of my game Fancy Skulls on the internet. Or by performing it live. Like, making a dramatization on stage. That would be cool. Monetize away!

How to pronounce developer's name - "tequibo"?
Te like in terrible or terrific, ki like in kill or kiss, bo like in bomb or boring.

Can I make music for your game?
Thank you for the offer, but no.

Will there be multiplayer?
I am focusing on making a good singleplayer game, and have no plans on adding multiplayer mode at the moment.